Its possible to make scene static without wasting resources after rendering is finished?

thanks for the reply, the problem is the memory is stll on high usage, i tried different stuff, the last one was this code provide here :
When to dispose: How to completely clean up a Three.js scene - #11 by trusktr

by trusktr.

it seems like it helps a little bit but still wasting memory -

(from 4,000mb to 3,455bm chrome memory usage).