I am trying to animate css3dobjects and a motion blur would be nice. As far as I can see, the effectcomposer constructor only accepts webglrenderer as an argument.
CSS3DRenderer works with plain HTML and CSS, there is not way to apply WebGL based post-processing effects to its output.
Thanks for the quick answer!
I was thinking about a workaround where the rendered css would be “rasterized” to a webgl canvas and then effects would be applied to it … is there anything like that?
Not that I’m aware of. I also doubt that such an approach will have a usable performance.
Thanks, I will do the blur in css playing with shadows and see how it works.