Is there a way to increase scene environment map exposure without affecting unlit materials?

For PBR materials (MeshStandardMaterial and MeshPhysicalMaterial) there is .envMapIntensity which can be used to modulate the influence of the environment map. It’s not possible to configure the intensity on texture level.

You can apply an envmap to Scene.background to create a skybox. If you apply the env map to Scene.environment, it is automatically used as the environment map for all physical materials in the scene (assumed the material’s envmap is not set).

Scene.environment is still a new feature and it might be extended in the future.

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