Every scene has a background in threejs. But now , I just want to create a blending effect between two 3d object and get ride of blending the background color . Is that possible to achieve the blending effect ?
I don’t think this statement is correct. Scene.background
is null
by default. If you don’t specify a color or texture, no background is rendered. This can easily be demonstrated by applying alpha: true
when creating the instance of WebGLRenderer
. You will then see the background color of the HTML’s body element.