I want to have a scene with different audio inputs. If the users enters a specific space I want to add a reverb effect to the audio. Is it possible to combine the PositionalAudio and the ConvolverNode from the Web Audio API?
Hi Sveny,
I want to achieve the same. Did you find a solution?
Thanks,
D
A PositionalAudio
has all the attributes that the Audio
object has, so you can access its .context
property and make any calls to it using the WebAudio API.
See this answer, it might point you in the right direction: three.js - Share HTML DOM audio element with THREE.AudioListener - Stack Overflow
Thanks! Marquizzo