Is exist way to tile texturing morphed mesh without stretching?

hey FyreStar ,would you know of a source i can read to implement this?
I’m developing something similar
i tried triplanar mapping and it works when i modify the scale of the mesh, but not when modifying the morph Targets
i used the solution in this post to achieve my current state

Recording 2024-04-17 at 16.52.06
Recording 2024-04-17 at 16.53.34