Interactive machine from blender with its movements and current position

baking animation doesn’t effect translation and rotation values, simple when baking the animation is to insert a key on each frame, “baking” the animation into the timeline and converting it from curves and tangents into frame by frame animation.

In blender .glb/.gltf export menu, under animation tab > check Bake All Objects Animations

If you hover over this check box the help tip explains exactly what you want
tip

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