Instancing + selective bloom

My only suggestion here is not to push the uniforms from the onBeforeCompile but push them into.

Ie.

myMaterial.userData.uniforms = { myUniform }

myMaterial.onBeforeCompile = shader=> shader.uniform.myUniform = myMaterial.myUniform

You can also bind onBeforeCompile. This way you have your uniforms already during instantiation, you don’t have to wait for three to do it’s… thing :frowning:

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