Instancing Point Cloud

@prisoner849 Thanks a lot for your solution! it certainly works, but I’m a little concerned that would it be inefficient if the max count is large?
say the max possible number of instance is 1000, but usually we only need 1-50. Maybe In this way GPU would always have to process 1000 instances causing unnecessary performance lost? Is it possible to change the length of the offset attribute?
Thanks again!