InstancedMesh vs BatchedMesh

Referring back to BatchMesh Memory Issue - #4 by donmccurdy, the term “BatchedMesh” doesn’t really have any specific meaning – if you can be more specific instead of using this word that may help us to understand what you’re asking. If you’re using mergeBufferGeometries, I don’t know of any reason it should use more uniforms than any other Mesh. Are you using multiple materials maybe? Sharing code or a demo may also help.

For lots of text the best thing would be an SDF library like Troika-3d-text: library for SDF text rendering.