So, I have an InstancedMesh object with thousands of semi-transparent textured cubes (see pic below).
From certain points of view, meshes can completely hide other meshes, even on the parts when they’re supposed to be transparent. (in the screenshot, the green box is theoretically transparent , but you can’t see other cubes behind it). Is it possible to somehow “sort” them based on their positions, like three.js does for “normal” meshes? Maybe that’d solve this issue