I might be doing something silly, but could anyone point out why are these cubes colored white sandbox code? They should be a random color.
Change this:
const material = new THREE.MeshBasicMaterial();
to this:
const material = new THREE.ShaderMaterial({
vertexShader,
fragmentShader
});
and you’ll get this:
1 Like
Would you happen to know why same example doesn’t work now after modifications. I made separate question for this if you are interested.