I’m currently using the ArcballControls.
I have some buttons to set the camera on the different axes to look at an object (e.g. from the top/bottom/front…).
Now I want to rotate the camera around the gizmo to those positions.
From what I understand, the gizmo center and the target should have the same position (correct me, if I’m wrong here).
The problem is, that the position of the target doesn’t update when panning or zooming to the cursor, but the gizmo is obviously moving.
Can I somehow read the position of the gizmo or update the target to the gizmo position?
I appreciate some help because I can’t figure out any way to get the target position.