I have a rather complex animation of nCloth, influenced by wind, some constraints, etc. I’ve been baking it into fbx, converting to gltf then importing into three.js. Problem is, neither nCloth nor the constraints are animating in the end process. I tried exporting it with different presets, baking cache etc.
i’m certainly missing something but I see possible approaches as listed below:
- Bake animation with cache
- Use physics engine (seems like too complicated and heavy for this example)
- Render it and import a movie
The first seems as an acceptable idea. I figured I might generate nCache or geometry cache for the nCloth to get rid of physics, but I cannot find any information whether importing animation from cache is even possible and if is - how to do it properly.
Any help would be greatly appreciated.