Hi,
I implemented collide detection in a gltf scene.
I would like being able to setup red emissive color for colliding objects. And when they do not collide setup the original material .
How can I do this efficiently ?
Hi,
I implemented collide detection in a gltf scene.
I would like being able to setup red emissive color for colliding objects. And when they do not collide setup the original material .
How can I do this efficiently ?
Have you considered to use the same approach like in this official example?
https://threejs.org/examples/webgl_math_obb
If you can’t hard-code color values, save the original color in Material.userData.