function onDocumentMouseMove ( event ) {
event.preventDefault();
mouse.x = ( event.clientX / renderer.domElement.clientWidth ) * 2 - 1;
mouse.y = - ( event.clientY / renderer.domElement.clientHeight ) * 2 + 1;
raycaster.setFromCamera( mouse, camera );
var intersects = raycaster.intersectObjects( scene.children[6].children );
console.log(intersects.length);
if ( intersects.length > 0 )
{
if(intersected)
{
mouseDown=true;
}
intersected=intersects[0].object;
intersected.position.x*=1.2;
intersected.position.z*=1.2;
intersected.position.y*=1.2;
//only once
}
else
{
mouseDown=false;
// for bringing back to that
if ( intersected )
{
// intersected.material.opacity=defaultOpacity;
}
intersected=null;
}
}