I was looking for resources for that goal and found the file at that link.
WebGLBackend
I looked for examples or official documentation on how to use that file, but couldn’t find it.
If anyone knows how to use it, can you please reply?
I was looking for resources for that goal and found the file at that link.
WebGLBackend
I looked for examples or official documentation on how to use that file, but couldn’t find it.
If anyone knows how to use it, can you please reply?
Depends:
Puppeteer may be of some help. Just keep in mind - three.js overall is not really compatible with running on the server-side without applying magic here and there.
Hi @1_1
Do these links help?
https://threejs.org/docs/#manual/en/introduction/WebGL-compatibility-check
I never tried to use it, but I will follow Your discoveries…
As far as I know, Three.js requires a browser environment. If you want to run three.js on a server you need a container that simulates a browser environment. I have to admit I have no idea about that because I’ve never dealt with it before.