function playSound() {
setClick(!click)
const listner = new THREE.AudioListener();
const audioLoader = new THREE.AudioLoader();
const background = new THREE.Audio(listner);
audioLoader.load(suzume, function(buffer) {
background.setBuffer(buffer)
click ? background.setLoop(true) : background.setLoop(0)
background.setVolume(click ? 0.1 : 0)
click ? background.play() : background.pause()
console.log(background)
audioRef.current = background;
})
}