Is there a way to clear the catch images by MTL loader? As when I dynamically update the material (as well as obj) file having the same image names (in MTL), and after removing and re-adding the mesh, it’s texture map gets destroyed. Attached below:
@Mugen87 Thank you for the response.
Actually I have the MTL file along with the respective Images. When i initially open that file (in the same session) everything is perfect. While the session is still on the file gets modified both mtl and obj. So i remove the mesh from the scene. and re-add those in order to load up the new updated files. But there are existing images which are being catch by the browser. In order to update those I have to reload the entire page. Is there a way it can be done without reloading the entire page?