How to make this code work? It renders a cube with a normal mesh but doesn’t work if I change it to instanced. Thank you!
const renderer = new THREE.WebGLRenderer({
antialias: false,
alpha: true,
canvas: document.querySelector('#main_canvas'),
});
renderer.setPixelRatio(window.devicePixelRatio);
const [cw, ch] = [400, 400];
const camera = new THREE.OrthographicCamera(-cw / 2, cw / 2, ch / 2, -ch / 2, 0, 100);
const mesh = new THREE.InstancedMesh(
new THREE.BoxBufferGeometry(10, 10, 10, 1, 1, 1),
new THREE.MeshPhongMaterial({ color: 0xffaa00 }),
10);
mesh.position.set(0, 0, -50);
const scene = new THREE.Scene().add(mesh);
const lightD = new THREE.DirectionalLight(0xffffff, 1);
lightD.position.set(20, 30, 100);
scene.add(lightD);
renderer.render(scene, camera);