How to use get access to camera feed on immersive-ar?

I want to blur the camera view on immersive-ar. Doesn’t need to actually blur the whole camera so I am planning to just use a plane with a material that has a blur shader. I tried webxr.renderer as the texture src for my shader and it works as far a there is no A-frame elements on the current view. I think is because the renderer can not render itself so how to access to the actual raw camera feed?

This feature is not yet implemented. More details at GitHub:

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