Hi There,
Is it possible to traverse multiple meshes in a single trigger?
I am using the following code to traverse a single mesh. I would like to have multiple meshes traversed on a single trigger.
gltf.scene.traverse ( function (child) {
if (child instanceof THREE.Mesh) {
if (child.name == 'DM'){
child.visible = true;
} else {
child.visible = false;
}
}
});
Regards
Umer