How to transform DecalGeometry result

With DecalGeometry I can stamp image on the object but how to adjust like this video after putting on object.

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Thank you so much for your reply. We would like to understand how to put PivotControl on the sticker attached on bunny. We should transform this sticker after it was attached on the object. Can you please help us a little bit more?

Is there no way to combine Raycast and ```
TransformControls? as the video I shared?

pivot allows for more control, transform is pretty much sealed and it’s not awfully flexible. the sandbox shows how to pair pivot and decal, with code, what’s more to say. in vanilla you probably have to fork transform controls and listen to drag events, then re-position the decal, but i wouldn’t know how, i don’t use that control no more due to pivot being there now.

Hi
did you find anyway to update decal geometry properties and add pvot in vanilla three.js?