I’m making a project for interior like showroom.littleworkshop.fr ,
this my code:
var geometry = new THREE.SphereBufferGeometry( 6,64,64 );
var material1 = new THREE.MeshLambertMaterial( { map : floor1 } );
sphereInter1 = new THREE.Mesh( geometry, material1 );
sphereInter1.position.set(0, 0,-50);
sphereInter1.visible = false;
sphereArr.push(sphereInter1);
scene.add( sphereInter1 );
camera.add(sphereInter1);
var material2 = new THREE.MeshStandardMaterial( { map :floor2 } );
sphereInter2 = new THREE.Mesh( geometry, material2 );
sphereInter2.position.set(-20, 0, -50);
sphereInter2.visible = false;
sphereArr.push(sphereInter2);
scene.add( sphereInter2 );
camera.add(sphereInter2);
var material3 = new THREE.MeshPhongMaterial( { map : floor3 } );
sphereInter3 = new THREE.Mesh( geometry, material3 );
sphereInter3.position.set(20, 0, -50);
sphereInter3.visible = false;
sphereArr.push(sphereInter3);
scene.add( sphereInter3 );
camera.add(sphereInter3);