I tried with flatShading as
but didn’t see the result
gltf.scene.traverse((node) => {
if (node.isMesh) {
node.material.flatShading = true;
}
});
I tried with flatShading as
but didn’t see the result
gltf.scene.traverse((node) => {
if (node.isMesh) {
node.material.flatShading = true;
}
});