I use ShaderMaterial and integrate multiple points into Three.Points, and Raycaster works well to pick single point of Three.Points. But now I need to select all points in a rectangle on the screen, which reminds me of the SelectionBox. But SelectionBox regards all points in Three.Points as one, and it works differently from Raycaster. So how can I implement the above effect, without rendering every point on my screen as a Three.Points
Related topics
| Topic | Replies | Views | Activity | |
|---|---|---|---|---|
| Select points using SelectionBox | 5 | 3646 | April 25, 2024 | |
| Is it possible to use the Raycaster with a selection box? | 3 | 1130 | September 24, 2021 | |
| Click in between point cloud to select pointcloud | 0 | 1236 | November 18, 2019 | |
| How to select objects with a selection rectangle? | 15 | 10519 | October 18, 2023 | |
| Point Cloud - selecting / segment a group of points to form a plane | 5 | 2344 | July 16, 2023 |
