I want to rotate Object3D (it’s mesh group) by TransformControls .
So I attached TransformControls to Object3D and set position of TransformControls to Object3D 's center.
Here is tried code:
let transformControl = new THREE.TransformControls(viewer.camera, viewer.canvas);
transformControl.setMode("rotate");
transformControl.setSpace("local");
let meshGroup = new THREE.Group();
// here I added lot of mesh to meshGroup.
............
let bbox = new THREE.Box3();
bbox.setFromObject(meshGroup);
let center = new THREE.Vector3(0,0,0);
center = bbox.getCenter(center);
center.sub(meshGroup.position);
transformControl.position.set(center.x, center.y, center.z);
transformControl.attach(meshGroup);
But when I tried rotation with use TransformControls , Object3D rotate around world axis instead his own center.
How can I fix it?
Please anyone help.