How to rotate my camera or control to by parallel to an Object3D that I am facing?

I am in front of an Object3D and would like to tilt myself to be perfectly parallel to a plane Object3D. On my screen, the result on my computer screen would by as if the Object3D I am looking at is centered and up of the Object3D is up on my screen. The reality is that it is me (camera) who is rotated. I am using an OrbitControls and PerspectiveCamera. Thank you.