I am in front of an Object3D and would like to tilt myself to be perfectly parallel to a plane Object3D. On my screen, the result on my computer screen would by as if the Object3D I am looking at is centered and up of the Object3D is up on my screen. The reality is that it is me (camera) who is rotated. I am using an OrbitControls and PerspectiveCamera. Thank you.
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