Rotate an object to a direction(vector). The vector is known.
Hi, use Object3D.lookAt() :
.lookAt ( vector : Vector3 ) : null
.lookAt ( x : Float, y : Float, z : Float ) : null
from the doc
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Rotate an object to a direction(vector). The vector is known.
Hi, use Object3D.lookAt() :
.lookAt ( vector : Vector3 ) : null
.lookAt ( x : Float, y : Float, z : Float ) : null
from the doc