I am trying to render a .OBJ model from sketchfab , i can see the model rendered but i see some errors in the JS console. Firstly, i can see a warning
‘Three.WebGLRenderer : Image is not a power of two(2500x1667). Resized t0 2048x1024’ . In addition, i also get some errors namely : Failure to load resource : the server responded with a status of 404 (Not found)
Examples/3d-ob/assets/Map_400_Mix.tga:1 and Failure to load resource : the server responded with a status of 404 (Not found)
When i render this model in the browser, i can see it but when i rotate it ,i can see some edges jagged
It would be helpful to understand the below questions:
- The warning mentioned resizing the image, is this the reason why my image appear jagged ? ( I have set antialias: true in THREE.WebGLRendere) How do i fix this ?Is there some kind of post -processing that i need to take care of?
2)The model renders but i get some missing files errors - speckle.tga and Map_400_Mix.tga . I looked into the ,mtl file and can see these files mentioned there but dont see them in my exported folder. Can i get help understanding this ?
3)My exported folder from sketchfab also has some addtional .jpg files which are not referenced inside the .mtl or .obj file, how do i incorporate them in my code. Th jpg files has the keyboard mask and screen images in them which would improve overall look of the model
Adding the model for reference