Something like that:
https://jsfiddle.net/prisoner849/4gnm8bw3/
var radius = 10;
var turns = 3;
var objPerTurn = 30;
var angleStep = (Math.PI * 2) / objPerTurn;
var heightStep = 0.5;
var geom = new THREE.BoxBufferGeometry(2, 3, 0.1);
for (let i = 0; i < turns * objPerTurn; i++) {
let plane = new THREE.Mesh(geom, new THREE.MeshBasicMaterial({
color: Math.random() * 0x888888 + 0x888888
}));
// position
plane.position.set(
Math.cos(angleStep * i) * radius,
heightStep * i,
Math.sin(angleStep * i) * radius
);
// rotation
plane.rotation.y = - angleStep * i;
scene.add(plane);
}