Hi,
I’m new on this forum. I’ve reading a lot of topic but nothing to really help me.
I search a solution to have 3d text along the object’s surface.
Actually with the decalGeometry i can put a text ( canvasTexture with font provide in css font-face .ttf).
As you can see, there is 2 majors problems. The first, the text is not aligned with the cap.
The second problem is the quality of the text. He’s blurry and pixelated.
For the first problem, after investigation, this is due to the mouseHelper orientation that i use. He is oriented like the targeted face. To align the text, I have to redefine the decal z orientation to zero. I don’t know no other solutions and I think it is not the good solution. Imagine this for the others sides (back, left, right) or another model in differente orientation. Not really good!
For the second problem, i have no idea but it’s not important because i would like to have a 3d text not a 2d texture projected.
Adding TextGeometry is easy but i’m not a expert to add text along the object surface.
How can i do that ?
Thanks in advance.
NB: I can put some code here because is too long. For the decalGeometry, i used the following threejs example webgl_decals