hI guys, I really need help, I have model(building model) and my task is create FPS on room, and walkthrought into this Room. when user clicks on specific floor fps can walk on the floor.
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Hi everyone,
I m new at three js. So maybe it is a simple question for you.
I have a scene and i want to move the camera according to mouse click point.
If i can get the mouse click point position i can update the camera position.
I tried this but camera doesnt go the exact point.
document.addEventListener(
"click",
event => {
mouse.x = event.clientX / window.innerWidth * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
camera.…
I have created a Three.js scene of an interior space which I want to allow users to explore. The building has a narrow, circular corridor around a central room and I want users to be able to walk around this corridor. Using the default mouse navigation controls has proven to be very awkward for two reasons:
The perspective camera orbits around a target point which is too easily outside the corridor walls. This causes the user to left-click and drag, hoping to look around, and they very quickly…
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Tks Mugen87, I am researching about it
Hi @Mugen87
your post content and example does no load.
could you help me how to use this code ?
Unfortunately, the OP deleted his repository so you need to grab the code form GitHub and run it offline.
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