How to mask an object inside of another object?

Hello, so basically I have a semi transparent object (A) of any shape (cube, sphere, etc) but I want another object (B) again, of any shape to be masked within A so I can scale it accordingly but not see any of B outside of A.

All of the objects may or may not have textures as well.

Reference: https://i.ibb.co/RpXHvCh/Capture.png

Is this possible and if so, how? And what are the compromises, if any.

Thanks!

Examples got you covered - using MaskPass postprocessing you can clip the next rendering pass to a stencil defined by a separate Scene (if you use other postprocessing remember to also unclip the mask after applying it.)

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Thanks man. I appreciate the fast response. You’re awesome!