Hey Guys, I am relative new to Three.js and want to add this texture:
What do you want to use it for? Do you want that to be the sky of your scene? If so, you could break it up into 6 JPGs and use a CubeTextureLoader as demonstrated in this example: https://threejs.org/examples/?q=cube#webgl_materials_cubemap
If you want to map that onto an actual
BoxGeometry, you’ll have to do a custom UV mapping manually in a 3D tool like Blender because Three.js’ box geometry has a UV mapping that repeats on each face.