I have the blendshape file (.usd) and animation weight file (.json) exported from NVIDIA audio2face. Using its blender plugin I am able to bake it into a glb file with animation, and it can be played on threejs following the morph target example. But my question is, how can I get rid of gltf/glb file and directly generate the animation on the web end? This will significantly improve the latency for my system.
Related topics
Topic | Replies | Views | Activity | |
---|---|---|---|---|
Convert/export animations of the same character in file .json | 3 | 861 | October 2, 2023 | |
Facial Morphs on a SkinnedMesh Character | 5 | 3886 | May 20, 2024 | |
GLTFLoader: Keyframe Animations not the same as Blender | 2 | 1605 | May 26, 2020 | |
Recommended setup for separate gltf models and animations? | 8 | 4188 | April 27, 2024 | |
Load GLTF animation without mesh? | 9 | 1273 | June 14, 2024 |