I have some particles and I would like to change their shape when they get too far from the camera. For example when you are fully zoomed-out the particles would be a solid small dot but as you zoom in, the few planes close to the camera (viewer) will take a square or maybe triangular shape and all the rest will still be a solid small dot.
How can this be done please?
I have this plunker but it has the typical behavior. I would like to introduce this “zoom-dependent shape” functionality