How to make camera view only a part of the model and not all of the model?

I have a humanoid model, I want to view only the top part of the model
How can I do that?

Here’s my code:
App.js


        <Canvas>
          <OrbitControls enableZoom={true} enableRotate={true} />
          <ambientLight intensity={0.7} />
          <PerspectiveCamera makeDefault
            position={[-3, 2.561, 0.695]}
          ></PerspectiveCamera>
          <Suspense fallback={null}>
            <Model />
          </Suspense>
        </Canvas>

Model.js


import React, { useRef } from 'react'
import { useGLTF } from '@react-three/drei'

export default function Model({ ...props }) {
  const group = useRef()
  const { nodes, materials } = useGLTF('/marina_model_draco.gltf')
  console.log(nodes)
  return (
    <group ref={group} {...props} dispose={null}>
      <primitive object={nodes.Hips} />
      <skinnedMesh geometry={nodes.Wolf3D_Body.geometry} material={materials.Wolf3D_Body} skeleton={nodes.Wolf3D_Body.skeleton} />
      <skinnedMesh geometry={nodes.Wolf3D_Hair.geometry} material={materials.Wolf3D_Hair} skeleton={nodes.Wolf3D_Hair.skeleton} />
      <skinnedMesh geometry={nodes.Wolf3D_Outfit_Bottom.geometry} material={materials.Wolf3D_Outfit_Bottom} skeleton={nodes.Wolf3D_Outfit_Bottom.skeleton} />
      <skinnedMesh geometry={nodes.Wolf3D_Outfit_Footwear.geometry} material={materials.Wolf3D_Outfit_Footwear} skeleton={nodes.Wolf3D_Outfit_Footwear.skeleton} />
      <skinnedMesh geometry={nodes.Wolf3D_Outfit_Top.geometry} material={materials.Wolf3D_Outfit_Top} skeleton={nodes.Wolf3D_Outfit_Top.skeleton} />
      <skinnedMesh name="EyeLeft" geometry={nodes.EyeLeft.geometry} material={materials.Wolf3D_Eye} skeleton={nodes.EyeLeft.skeleton} morphTargetDictionary={nodes.EyeLeft.morphTargetDictionary} morphTargetInfluences={nodes.EyeLeft.morphTargetInfluences} />
      <skinnedMesh name="EyeRight" geometry={nodes.EyeRight.geometry} material={materials.Wolf3D_Eye} skeleton={nodes.EyeRight.skeleton} morphTargetDictionary={nodes.EyeRight.morphTargetDictionary} morphTargetInfluences={nodes.EyeRight.morphTargetInfluences} />
      <skinnedMesh name="Wolf3D_Head" geometry={nodes.Wolf3D_Head.geometry} material={materials.Wolf3D_Skin} skeleton={nodes.Wolf3D_Head.skeleton} morphTargetDictionary={nodes.Wolf3D_Head.morphTargetDictionary} morphTargetInfluences={nodes.Wolf3D_Head.morphTargetInfluences} />
      <skinnedMesh name="Wolf3D_Teeth" geometry={nodes.Wolf3D_Teeth.geometry} material={materials.Wolf3D_Teeth} skeleton={nodes.Wolf3D_Teeth.skeleton} morphTargetDictionary={nodes.Wolf3D_Teeth.morphTargetDictionary} morphTargetInfluences={nodes.Wolf3D_Teeth.morphTargetInfluences} />
    </group>
  )
}

useGLTF.preload('/marina_model_draco.gltf')