How to make a mesh inside an empty object in a glb scene clickable

Hi there, I have a scene in glb format loaded using gltf loader. I’m facing some issues in clicking some animated objects, meshes that are inside empty objects. The other objects, meshes are clickable but the animated objects are not clickable. The scene was made in Blender. I’m wondering if it is possible to click on such meshes inside empty objects. And if it is possible, can you explain me how to do it or give a link to refer it. Thanks.

Ray cast should generally contain the meshes you want to interact with, it doesn’t matter if they’re grouped, they can still be pierced by the ray.

Having event handlers on the empties works as well, but the raycast, specifically intersectObject, has to be recursive.