Hi all.
I have a question regarding to position of a plane. I have an object that i manipulate in 3D using ORBITCONTROLS. I have a plane under this object with a texture that represent the shadow on the floor. When i turn the object, the plane turn with it (what is ok in the main case). BUT, in one case, i would like to manipulate the object but keeping the plane under the object (view from the camera), like if i use object rotation. But i need to keep orbitcontrols. So, is it a way to calculate the position of this plane to stay on the bottom of the screen like if only the object was turned in the space but not the camera ? Thanks for your help !