Hi guys,
I want to increase the thickness of my plane to seem like a wall.
planeGeoLR = new THREE.PlaneGeometry(measures.length, measures.height);
planeRight = new THREE.Mesh(
planeGeoLR,
new THREE.MeshPhongMaterial({ map: textureWalls })
);
planeRight.position.x = measures.width / 2;
planeRight.position.y = measures.height / 2;
planeRight.rotateY(-Math.PI / 2);
planeRight.castShadow = true;
planeRight.receiveShadow = true;
planeRight.name = "planeRight";
scene.add(planeRight);