How to implement heatmap?
like this
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I would use a displacement map
https://threejs.org/examples/?q=displ#webgl_materials_displacementmap
the displacement map used on the ninja https://github.com/mrdoob/three.js/blob/master/examples/models/obj/ninja/displacement.jpg
Hi!
This is the solution from the twilight zone of my mind, made it from the scratch
You can use your own heatmap (not like I did it in shaders with heatmapGradient
), based on texture, like in this example:
https://threejs.org/examples/webgl_geometry_colors_lookuptable
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Thanks very much!
I have already realized it. use your solution
You’re welcome