I am only getting vertex positions of mesh but after changing morphTargetInfluences vertex positions are still same. How to get updated position of mesh vertex?
const points = new THREE.Points(group[i].geometry, pointsMaterial);
points.name = "Temp";
points.morphTargetInfluences = group[i].morphTargetInfluences;
points.morphTargetDictionary = group[i].morphTargetDictionary;
group[i].add(points);
Here Points are showing on perfect location of face but when you print points location no updated vertex location