hello ,
when pointLight or directionalLight are near object ( around less than 800/1000) , i can get good shadow , but when source of light is far from 1000 shadow are not enough correct . so i ve put a second light(1) (a directionalLight which is at 600 ) between sun ( a pointLight which is at 6000 ) and me . i can get a better result but because it isn’t impossible to set a distance to a DirectionalLight , my back scene( opposite of sun ) is too sunny and it’s not what i want ( around sun the sky and ground should sunny , at the opposite the sky and the ground should dark ) .
so i ve changed directionalLight for a PointLight to be able to set a distance and get a correct ambiance light for the ground and the sky … but because the neart Light(1) is now a PointLight the shadow are not in the correct way at the left and the right of my position .
question : what is the best way to manage a light on big map ( around 5000*3000 ) to get , sunny near sun , dark in the opposite , and good shadow near around me .
thank .
(1) the far Light do a circle around me at 6000 , and the near Light is at 0.05 *distance between sun and me . i’ve done something like that
var farLight = new THREE.PointLight(0xffffff,1);
farLight.castShadow=false;
scene.add(farLight);
var nearLightForShadow = new THREE.DirectionalLight(0xffffff,1);
nearLightForShadow.castShadow=true;
nearLightForShadow.shadow.mapSize.width=2048;
nearLightForShadow.shadow.mapSize.height=2048;
nearLightForShadow.shadow.camera.near=1;
nearLightForShadow.shadow.camera.far=1200;
nearLightForShadow.shadow.camera.left = -200;
nearLightForShadow.shadow.camera.bottom = -200;
nearLightForShadow.shadow.camera.top = 200;
nearLightForShadow.shadow.camera.right = 200;
scene.add(nearLightForShadow);
between = new THREE.Vector3();
…
sun.init(); // sun is an object which give position in the sky according date and position on earth (lat /long )
between.set(0,0,0);
between.addScaledVector( new THREE.Vector3( farLight.position.x-camera.position.x ,
farLight.position.y-camera.position.y ,
farLight.position.z-camera.position.z ) , 0.05);
farLight.position.set(sun.getX() , sun.getY() ,sun.getZ());
between.addVectors(between,camera.position);
nearLightForShadow.position.set(between.x,between.y,between.);
nearLightForShadow.target.position.set(camera.position.x,camera.position.y,camera.position.z-2);