How to Get Accurate Bounding Boxes For Animated GLTF?

Bounding boxes are computed before skinning distortion is applied. In some models (like things converted from FBX, often) the skinning technique can apply a 100x or 1/100x scale to the model. A good workaround might be to export a box with the model, of the same size, and use that for the bounding box.

Related: Object bounds not updated with animation

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