Hello everyone,
I exported a GLB file from Blender and imported it into Three.js using GLTFLoader
. However, I can’t find the armature or skeleton in the scene graph. I was expecting a rigged model with bones, but I only see the mesh.
Things I checked so far:
- In Blender, my model is rigged and has an armature.
- I made sure to select the mesh and the armature before exporting.
- I enabled “Include > Armature” and “Animations” in the GLB export settings.
- I applied all transforms before exporting (
Ctrl + A > Apply All Transforms
).
Despite this, when I inspect the GLB file in Three.js, I don’t see any Armature
or Skeleton
. I only see the mesh.
Did I miss something during the export, or do I need to do something specific in Three.js to access the armature?
Any advice would be greatly appreciated!
Thank you!