How to extrude polygon from X-Y until intersection with inclined plane

You mentioned “passing shapes”, but THREE.Shape is constructed with a list of 2D points, right? For the “cut” (top plane), I have an inclined plane. How could I initialize a flat shape on that plane without using 3D coordinates? Or how could I construct it with the 3D coordinates that I have (the rays’ intersections with the plane).

Edit

Nevermind, it seems I have some study material:

:smile:

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