can somebody to show me to create curved trenches I don’t want to be direct as in this pictures
here is my code
function curvetrenches(){
const vertices = [];
const b=Math.floor(document.getElementById('Nopints-y').value);
const c=document.getElementsByTagName('table')[3].getElementsByTagName('td').length-1;
const d=4*b;
const a=(parseFloat(c)-parseFloat(d)-1)/d;
document.getElementById('Nopints-x').value=Math.round(a).toFixed(2);
for ( let i = 0; i < a; i ++ ) {
for ( let j = 0; j < b; j ++){
var x=document.getElementsByTagName('table')[3].getElementsByTagName('td')[Math.floor(4*j+1+d*i)].innerHTML;
var z=document.getElementsByTagName('table')[3].getElementsByTagName('td')[Math.floor(4*j+2+d*i)].innerHTML;
var y=document.getElementsByTagName('table')[3].getElementsByTagName('td')[Math.floor(4*j+3+d*i)].innerHTML;
vertices.push( new THREE.Vector3(x,y,z) );
}}
for ( let j = 100; j < 300; j ++){
document.getElementsByTagName('table')[3].getElementsByTagName('td')[4*j+3].innerHTML=-1.5;
}
const customgeometry=new THREE.BufferGeometry().setFromPoints(vertices);
const cutomMaterial=new THREE.PointsMaterial( { color:'red',size:0.2 } );
const points = new THREE.Points( customgeometry, cutomMaterial );
scene.add( points );
// triangulate x, z
var indexDelaunay = Delaunator.from(
vertices.map(v => {
return [v.x, v.z];
})
);
var meshIndex = []; // delaunay index => three.js index
for (let i = 0; i < indexDelaunay.triangles.length; i++){
meshIndex.push(indexDelaunay.triangles[i]);
}
customgeometry.setIndex(meshIndex); // add three.js index to the existing geometry
customgeometry.computeVertexNormals();
for(let x=2;x<scene.children.length-1;x++){
scene.children[x].material.visible=false;
}
var mesh = new THREE.Mesh(
customgeometry, // re-use the existing geometry
new THREE.MeshNormalMaterial({wireframe:true,side: THREE.DoubleSide})
);
scene.add(mesh)
}```