vector.project( camera );
This only converts a vector to normalized device space. You still have to map the vector to 2D screen space. Something like:
vector.x = ( vector.x + 1) * width / 2;
vector.y = - ( vector.y - 1) * height / 2;
vector.z = 0;
width
and height
represent the dimensions of the canvas (renderer.domElement
).