raycaster.ray.direction.set(this.mouse.x, this.mouse.y, 0.5).unproject(this.camera).sub(this.camera.position).normalize();
raycaster.setFromCamera(this.mouse, this.camera);
const intersects = raycaster.intersectObject(this.scene );
if (intersects.length <= 0) return void 0;
let point = intersects[0].point;
const pcdCoordinate = this.worldToPCD(point);
console.log(pcdCoordinate)
console.log(point)
intersects[ 0 ].object.material.color.set( 0xff0000 );
How to implement the worldToPCD method